Monster Blast (PC) Review
System PC
Developer EntwicklerX Publisher EnteicklerX Genre Indie, Action # of Players 1 Release Date July 3rd, 2020 |
Pros
Great clay graphics Randomly generated maps add some variety each time you play Cons Enemy spawns are a little off sometimes Does get repetitive quickly |
Review
By Thonos
7/4/2020
Monster Blast does not have any type of story to it. If anything, the game's story is in the name, you go around blasting monsters. This is a top down shooter with twenty four stages of you just going around killing monsters. While that is fine and all, some type of story would have been nice.
Each stage is broken up into multiple rooms. Each room closes itself off and spawns multiple enemy monsters which all have to be killed before the room opens up again. All monsters will come at you at different speeds, but they do get stuck on the environments quite often. While you could say this is an issue, quite often it can be used to your advantage and in some cases is needed. Defeated monsters drop crystals and once you collect enough crystals a random special weapon will spawn in the room with limited ammo (your main weapon never runs out of ammo). Other items like apples and bananas will restore your health and other ones provide support abilities like an auto firing turret. Your ultimate goal is to find the red flashing room which either is a chest with items or every third stage a boss fight. Beat the red room and you go to the next stage.
Between stages you go to the map where you see your experience gain and once you level up you pick from three upgrades. Health is pretty standard and will increase your overall health. Power increases your damage once enough points are put into it your basic weapon gets upgraded. Luck is a stat, but I have no idea what it does. I’m going to assume it has to do with chest drops. While health is always nice, I focused on power for more damage.
The game uses what I am going to call clay graphics for pretty much everything from the stage designs to the monsters. I really liked the monster designs and while they were not incredibly detailed, you can tell some work was put into them. This game was going for a more comical look and it nailed it. The game also has really good music, at least in my opinion it does. The sound effects were alright, but nothing great.
The game has a few issues that I saw. First off, I would have liked to know how much experience I was gaining per stage (I assume it was how many crystals I collected). I also had enemies spawn right on top of me which became annoying after a while. I also didn’t like that your health didn’t reset after a stage. Even after you die, when you start a stage over you have the same health you initially started the stage with. I had to lower the difficulty from normal to kid mode so I could get enough health to beat the second boss. I also noticed some screen lag when things got really chaotic on screen, but it didn’t happen very often to really bother me.
Even with the flaws, I enjoyed this game. As of this review I have two hours into the game and if I would have been playing on kid difficulty for that two hours I would probably be more than halfway through the game. I really enjoyed the graphic style the developer used in the game and the different types of monsters. I can see myself coming back to finish this game out to completion.
By Thonos
7/4/2020
Monster Blast does not have any type of story to it. If anything, the game's story is in the name, you go around blasting monsters. This is a top down shooter with twenty four stages of you just going around killing monsters. While that is fine and all, some type of story would have been nice.
Each stage is broken up into multiple rooms. Each room closes itself off and spawns multiple enemy monsters which all have to be killed before the room opens up again. All monsters will come at you at different speeds, but they do get stuck on the environments quite often. While you could say this is an issue, quite often it can be used to your advantage and in some cases is needed. Defeated monsters drop crystals and once you collect enough crystals a random special weapon will spawn in the room with limited ammo (your main weapon never runs out of ammo). Other items like apples and bananas will restore your health and other ones provide support abilities like an auto firing turret. Your ultimate goal is to find the red flashing room which either is a chest with items or every third stage a boss fight. Beat the red room and you go to the next stage.
Between stages you go to the map where you see your experience gain and once you level up you pick from three upgrades. Health is pretty standard and will increase your overall health. Power increases your damage once enough points are put into it your basic weapon gets upgraded. Luck is a stat, but I have no idea what it does. I’m going to assume it has to do with chest drops. While health is always nice, I focused on power for more damage.
The game uses what I am going to call clay graphics for pretty much everything from the stage designs to the monsters. I really liked the monster designs and while they were not incredibly detailed, you can tell some work was put into them. This game was going for a more comical look and it nailed it. The game also has really good music, at least in my opinion it does. The sound effects were alright, but nothing great.
The game has a few issues that I saw. First off, I would have liked to know how much experience I was gaining per stage (I assume it was how many crystals I collected). I also had enemies spawn right on top of me which became annoying after a while. I also didn’t like that your health didn’t reset after a stage. Even after you die, when you start a stage over you have the same health you initially started the stage with. I had to lower the difficulty from normal to kid mode so I could get enough health to beat the second boss. I also noticed some screen lag when things got really chaotic on screen, but it didn’t happen very often to really bother me.
Even with the flaws, I enjoyed this game. As of this review I have two hours into the game and if I would have been playing on kid difficulty for that two hours I would probably be more than halfway through the game. I really enjoyed the graphic style the developer used in the game and the different types of monsters. I can see myself coming back to finish this game out to completion.