140 (PC) Review
System PC
Developer Carlsen Games Publisher Carlsen Games Genre Rhythm, Platformer # of Players 1 Release Date October 16, 2013 |
Pros
Simple game design Good controls Cons Game is short. |
Review
by Thonos
12/7/2015
Sometimes simplicity is the best say to present a game. This is the core principle of 140 and it serves the game well.
140 is a rhythmic platformer game. The goal is to take the player character, which is a circle, arrow or square depending what you are doing, through the map to find a colored circle which acts as a key to unlock the next part of the level. At the end of each level you fight a boss battle which usually consists of shooting or dodging a big square. The game uses musical rhythm and visual cues to tell the player when to jump and move forward while dodging obstacles around you.
The game uses basic shapes and colors for its presentation. Each new part of a level changes the color around you. Some of the level backgrounds are one static color while others move to the tempo of the music playing in the background. The games audio was good and plays well into the game mechanics. Dying also looks neat, turning your screen black and white mess.
As you progress through each part of the level you hit checkpoints pretty regularly. This is good since you are going to die a lot. There are no lives in this game, when you die you just go back to your last checkpoint. This is good since it lets you time your jumps just right to get past certain platforming elements. However, it also takes away from the challenge since with enough time, patience and trying, you can get past all of the games obstacles.
I enjoyed 140 and that is odd since I'm usually not a fan of these type of games. I feel the simple presentation and solid controls are the main strengths of the game. Most puzzles come down to pattern recognition and timing. The only down sides to the game is that there is no pause button and the game is short. Hitting pause and holding it down closes the game and the game is only about two hours long, depending how good you are at platformers. This is a good game to play when you have some free time on your hands.
by Thonos
12/7/2015
Sometimes simplicity is the best say to present a game. This is the core principle of 140 and it serves the game well.
140 is a rhythmic platformer game. The goal is to take the player character, which is a circle, arrow or square depending what you are doing, through the map to find a colored circle which acts as a key to unlock the next part of the level. At the end of each level you fight a boss battle which usually consists of shooting or dodging a big square. The game uses musical rhythm and visual cues to tell the player when to jump and move forward while dodging obstacles around you.
The game uses basic shapes and colors for its presentation. Each new part of a level changes the color around you. Some of the level backgrounds are one static color while others move to the tempo of the music playing in the background. The games audio was good and plays well into the game mechanics. Dying also looks neat, turning your screen black and white mess.
As you progress through each part of the level you hit checkpoints pretty regularly. This is good since you are going to die a lot. There are no lives in this game, when you die you just go back to your last checkpoint. This is good since it lets you time your jumps just right to get past certain platforming elements. However, it also takes away from the challenge since with enough time, patience and trying, you can get past all of the games obstacles.
I enjoyed 140 and that is odd since I'm usually not a fan of these type of games. I feel the simple presentation and solid controls are the main strengths of the game. Most puzzles come down to pattern recognition and timing. The only down sides to the game is that there is no pause button and the game is short. Hitting pause and holding it down closes the game and the game is only about two hours long, depending how good you are at platformers. This is a good game to play when you have some free time on your hands.